Combat Cheats for Minecraft

Modules that change how fights work. Each entry documents which clients support the module, which Minecraft versions work, and where server anti-cheat systems may block it.

Combat category overview

Combat modules affect player-versus-player and player-versus-mob fighting. The six tracked modules are KillAura (automatic attacks), AimBot (automatic aim), Reach (extended attack range), TriggerBot (attack on crosshair contact), Criticals (forced critical hits), and Velocity (reduced knockback). Compatibility varies per client and per Minecraft version.

Combat Modules

Client Compatibility

Module Wurst Meteor LiquidBounce Future
KillAura Yes Yes Yes Yes
AimBot No Yes Yes Yes
Reach Yes Yes Yes Yes
TriggerBot Yes Yes Yes Yes
Criticals Yes Yes Yes Yes
Velocity Yes Yes Yes Yes

Frequently Asked Questions

Which combat module is the most detectable?

Velocity and KillAura with high reach values are the most commonly detected by server anti-cheat systems. TriggerBot is generally less obvious because it only activates when the crosshair is already on a target.

Can I use combat modules on Hypixel?

Hypixel has strict anti-cheat. Conservative settings (low reach, moderate CPS) may pass, but any module carries ban risk. Check the Hypixel server page for detailed notes.

Do combat modules work in single-player?

Yes. Combat modules work in single-player worlds without anti-cheat interference. This is useful for testing settings before joining a server.

Why does the same module behave differently across clients?

Each client implements modules differently. KillAura in Wurst may have different rotation logic than KillAura in LiquidBounce, which affects how server anti-cheat systems respond.

Explore Other Categories

Movement, Visual, World, Player, and Misc modules documented with the same structure.

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