Combat Cheats for Minecraft
Modules that change how fights work. Each entry documents which clients support the module, which Minecraft versions work, and where server anti-cheat systems may block it.
Combat category overview
Combat modules affect player-versus-player and player-versus-mob fighting. The six tracked modules are KillAura (automatic attacks), AimBot (automatic aim), Reach (extended attack range), TriggerBot (attack on crosshair contact), Criticals (forced critical hits), and Velocity (reduced knockback). Compatibility varies per client and per Minecraft version.
Combat Modules
KillAura
Automatically attacks nearby targets. Adjustable range, delay, and rotation mode.
CombatAimBot
Automatically aims at targets. Can be combined with KillAura or used standalone.
CombatReach
Extends attack range beyond vanilla limits. Server-side validation may reject excessive values.
CombatTriggerBot
Attacks automatically when a target crosses the crosshair. No key press required.
CombatCriticals
Forces critical hits without the normal jump requirement. May conflict with movement checks.
CombatVelocity
Reduces or removes knockback from attacks and explosions. Common detection trigger.
CombatClient Compatibility
| Module | Wurst | Meteor | LiquidBounce | Future |
|---|---|---|---|---|
| KillAura | Yes | Yes | Yes | Yes |
| AimBot | No | Yes | Yes | Yes |
| Reach | Yes | Yes | Yes | Yes |
| TriggerBot | Yes | Yes | Yes | Yes |
| Criticals | Yes | Yes | Yes | Yes |
| Velocity | Yes | Yes | Yes | Yes |
Frequently Asked Questions
Which combat module is the most detectable?
Velocity and KillAura with high reach values are the most commonly detected by server anti-cheat systems. TriggerBot is generally less obvious because it only activates when the crosshair is already on a target.
Can I use combat modules on Hypixel?
Hypixel has strict anti-cheat. Conservative settings (low reach, moderate CPS) may pass, but any module carries ban risk. Check the Hypixel server page for detailed notes.
Do combat modules work in single-player?
Yes. Combat modules work in single-player worlds without anti-cheat interference. This is useful for testing settings before joining a server.
Why does the same module behave differently across clients?
Each client implements modules differently. KillAura in Wurst may have different rotation logic than KillAura in LiquidBounce, which affects how server anti-cheat systems respond.
Explore Other Categories
Movement, Visual, World, Player, and Misc modules documented with the same structure.
Back to Cheats Hub