TriggerBot
TriggerBot attacks automatically when your crosshair crosses an enemy. Unlike KillAura, it does not extend range or rotate the camera — it only fires when you are already aiming at a valid target. This makes it less detectable than KillAura on servers that flag rotation anomalies.
- Category
- Combat
- Type
- Auto-attack on aim
- Supported clients
- Wurst, Meteor, LiquidBounce, Future
- Minecraft versions
- All 1.21.x
- Detection risk
- Moderate
- Last checked
What it does
TriggerBot evaluates the entity under the crosshair every tick. When a valid target is detected, it sends an attack packet. Configuration options:
- Delay — random or fixed delay between crosshair contact and attack.
- Range filter — only trigger within vanilla range, or extend with Reach.
- Target filter — attack players, mobs, or both.
- Hold mode — trigger only while a key is held, or always active.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Randomized delay and hold mode included |
| Meteor | Yes | Configurable delay curve |
| LiquidBounce | Yes | Advanced trigger conditions |
| Future | Yes | Runtime injection implementation |
Server compatibility
- Hypixel — Restricted. Attack timing after crosshair contact is analyzed for automation.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel flags sub-tick attacks after crosshair contact.
Detection behavior
TriggerBot is generally less detectable than KillAura because the player is still visibly aiming. Anti-cheat focus points:
- Zero-tick trigger. Attacks that occur in the same tick as the crosshair reaching the target suggest automation.
- Perfect consistency. Identical delays between crosshair contact and attack.
- CPS spikes. High attack rates immediately after aiming.
Randomized delay of 50–150 ms reduces detection risk without eliminating it. TriggerBot combined with Reach or AimBot increases the detection profile significantly.
Known limitations
- TriggerBot depends on accurate client-side aim; with poor aim, it triggers rarely.
- Some servers validate attack timing relative to rotation packets; TriggerBot must align both.
- Server lag can cause missed triggers.
Related modules
- KillAura — auto-attacks targets in range.
- AimBot — rotates camera toward targets.
- Reach — extends attack range.
- Criticals — forces critical hits.
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