KillAura

KillAura automatically attacks players and mobs that enter a configurable range. When a target is detected, the module sends attack packets without any input from the player. It is the most widely implemented combat module and, on servers with modern anti-cheat, the most aggressively flagged.

Category
Combat
Type
Auto-attack
Supported clients
Wurst, Meteor, LiquidBounce, Future, Raven, Aristois
Minecraft versions
All 1.21.x
Detection risk
Very high on protected servers
Last checked

What it does

KillAura continuously scans for entities within range. When a target is found, it performs the same attack action as a manual click. Common configuration options:

  • Range — maximum distance at which targets are attacked (default vanilla is roughly 3 blocks).
  • Delay — interval between attacks, usually in ticks or CPS.
  • Rotation mode — instant, linear, or smoothed toward the target.
  • Target filter — attack only players, only mobs, or both.
  • Multi-target — switch between targets in range or focus one.
  • Swing — whether to display the arm swing animation.

Client support

Client Status Notes
Wurst Yes Rotation and target filter options included
Meteor Yes Extensive configuration with priority system
LiquidBounce Yes Multiple rotation modes and swing control
Future Yes Runtime injection implementation
Raven Yes Bundled in the combat module group
Aristois Yes Standalone client implementation

Server compatibility

  • HypixelRestricted. Attack timing anomalies are flagged by Watchdog. High ban risk.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel flags non-human attack patterns.

Detection behavior

Server-side checks for KillAura focus on:

  • Attack interval regularity. Identical delays between hits are statistically impossible for humans.
  • Rotation-to-attack timing. Vanilla clients rotate before attacking; KillAura often attacks without a rotation packet.
  • Range beyond vanilla. Server-side position validation rejects attacks outside 3 blocks.
  • CPS ceiling. Attack rates above human limits are flagged immediately.

Randomized delays and human-like rotation curves reduce — but do not eliminate — detection. No configuration makes KillAura safe on protected servers.

Known limitations

  • Attacks may be interrupted by knockback, lag spikes, or hit-registration delays.
  • Some servers require a rotation packet before each attack, which KillAura must simulate.
  • Combined with AimBot, the two modules can create an over-smoothed rotation signature that is easy to detect.

Related modules

  • AimBot — rotates camera without attacking.
  • TriggerBot — attacks when crosshair crosses a target.
  • Reach — extends attack range.
  • Criticals — forces critical hits.
  • Velocity — reduces knockback.

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