KillAura
KillAura automatically attacks players and mobs that enter a configurable range. When a target is detected, the module sends attack packets without any input from the player. It is the most widely implemented combat module and, on servers with modern anti-cheat, the most aggressively flagged.
- Category
- Combat
- Type
- Auto-attack
- Supported clients
- Wurst, Meteor, LiquidBounce, Future, Raven, Aristois
- Minecraft versions
- All 1.21.x
- Detection risk
- Very high on protected servers
- Last checked
What it does
KillAura continuously scans for entities within range. When a target is found, it performs the same attack action as a manual click. Common configuration options:
- Range — maximum distance at which targets are attacked (default vanilla is roughly 3 blocks).
- Delay — interval between attacks, usually in ticks or CPS.
- Rotation mode — instant, linear, or smoothed toward the target.
- Target filter — attack only players, only mobs, or both.
- Multi-target — switch between targets in range or focus one.
- Swing — whether to display the arm swing animation.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Rotation and target filter options included |
| Meteor | Yes | Extensive configuration with priority system |
| LiquidBounce | Yes | Multiple rotation modes and swing control |
| Future | Yes | Runtime injection implementation |
| Raven | Yes | Bundled in the combat module group |
| Aristois | Yes | Standalone client implementation |
Server compatibility
- Hypixel — Restricted. Attack timing anomalies are flagged by Watchdog. High ban risk.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel flags non-human attack patterns.
Detection behavior
Server-side checks for KillAura focus on:
- Attack interval regularity. Identical delays between hits are statistically impossible for humans.
- Rotation-to-attack timing. Vanilla clients rotate before attacking; KillAura often attacks without a rotation packet.
- Range beyond vanilla. Server-side position validation rejects attacks outside 3 blocks.
- CPS ceiling. Attack rates above human limits are flagged immediately.
Randomized delays and human-like rotation curves reduce — but do not eliminate — detection. No configuration makes KillAura safe on protected servers.
Known limitations
- Attacks may be interrupted by knockback, lag spikes, or hit-registration delays.
- Some servers require a rotation packet before each attack, which KillAura must simulate.
- Combined with AimBot, the two modules can create an over-smoothed rotation signature that is easy to detect.
Related modules
- AimBot — rotates camera without attacking.
- TriggerBot — attacks when crosshair crosses a target.
- Reach — extends attack range.
- Criticals — forces critical hits.
- Velocity — reduces knockback.
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