AimBot
AimBot rotates the player's camera toward a target without performing any attack. It is a pure aim-assist module: the player still decides when to swing. AimBot is often paired with TriggerBot, which attacks automatically when the crosshair crosses a target, or used alone for assisted manual aim.
- Category
- Combat
- Type
- Camera rotation
- Supported clients
- Meteor, LiquidBounce, Future, Raven
- Minecraft versions
- All 1.21.x
- Detection risk
- Moderate
- Last checked
What it does
AimBot continuously evaluates potential targets in the world and rotates the camera to face the chosen one. Configuration options:
- Target selection — closest, lowest health, or by threat priority.
- Rotation speed — how fast the camera turns, measured in degrees per tick.
- Smoothing mode — instant, linear, sigmoid, or custom curve.
- Field of view — angular cone in which targets are considered.
- Priority filter — skip invisible targets, specific mob types, or friends.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | No | KillAura includes rotation; standalone AimBot is not provided |
| Meteor | Yes | Configurable smoothing with mode selection |
| LiquidBounce | Yes | Multiple rotation modes, granular FOV control |
| Future | Yes | Runtime injection implementation |
| Raven | Yes | Combat category module |
Server compatibility
- Hypixel — Restricted. Rotation analysis flags instant snap and lock-on patterns.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel monitors rotation packet frequency and angle deltas.
Detection behavior
AimBot produces rotation packets — the same packets a human player generates when moving the mouse. Anti-cheat systems analyze rotation for:
- Snap rotation. Turning 90 degrees in one tick is physically impossible for a human.
- Perfect tracking. Continuous lock on a moving target at exactly constant angular velocity.
- Rotation without attack intent. Rotation toward a target when no attack follows within a reasonable window.
AimBot with high smoothing and human-like micro-jitter is less obvious. Fully removing detection risk on modern servers is not possible.
Known limitations
- Linear smoothing is itself detectable — the rotation curve matches an ideal mathematical line, not human variation.
- Some servers validate rotation against subsequent attack direction; AimBot without TriggerBot produces inconsistent packets.
- Combined with KillAura, the two modules can amplify each other's detection signature.
Related modules
- KillAura — auto-attacks targets.
- TriggerBot — attacks when the crosshair crosses a target.
- Reach — extends attack range.
- Velocity — reduces knockback.
Browse Supporting Clients
Every client page includes version compatibility, module support, and verification data.
Browse Clients