AimBot

AimBot rotates the player's camera toward a target without performing any attack. It is a pure aim-assist module: the player still decides when to swing. AimBot is often paired with TriggerBot, which attacks automatically when the crosshair crosses a target, or used alone for assisted manual aim.

Category
Combat
Type
Camera rotation
Supported clients
Meteor, LiquidBounce, Future, Raven
Minecraft versions
All 1.21.x
Detection risk
Moderate
Last checked

What it does

AimBot continuously evaluates potential targets in the world and rotates the camera to face the chosen one. Configuration options:

  • Target selection — closest, lowest health, or by threat priority.
  • Rotation speed — how fast the camera turns, measured in degrees per tick.
  • Smoothing mode — instant, linear, sigmoid, or custom curve.
  • Field of view — angular cone in which targets are considered.
  • Priority filter — skip invisible targets, specific mob types, or friends.

Client support

Client Status Notes
Wurst No KillAura includes rotation; standalone AimBot is not provided
Meteor Yes Configurable smoothing with mode selection
LiquidBounce Yes Multiple rotation modes, granular FOV control
Future Yes Runtime injection implementation
Raven Yes Combat category module

Server compatibility

  • HypixelRestricted. Rotation analysis flags instant snap and lock-on patterns.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel monitors rotation packet frequency and angle deltas.

Detection behavior

AimBot produces rotation packets — the same packets a human player generates when moving the mouse. Anti-cheat systems analyze rotation for:

  • Snap rotation. Turning 90 degrees in one tick is physically impossible for a human.
  • Perfect tracking. Continuous lock on a moving target at exactly constant angular velocity.
  • Rotation without attack intent. Rotation toward a target when no attack follows within a reasonable window.

AimBot with high smoothing and human-like micro-jitter is less obvious. Fully removing detection risk on modern servers is not possible.

Known limitations

  • Linear smoothing is itself detectable — the rotation curve matches an ideal mathematical line, not human variation.
  • Some servers validate rotation against subsequent attack direction; AimBot without TriggerBot produces inconsistent packets.
  • Combined with KillAura, the two modules can amplify each other's detection signature.

Related modules

  • KillAura — auto-attacks targets.
  • TriggerBot — attacks when the crosshair crosses a target.
  • Reach — extends attack range.
  • Velocity — reduces knockback.

Browse Supporting Clients

Every client page includes version compatibility, module support, and verification data.

Browse Clients