Reach

Reach extends the distance at which the player can attack entities and interact with blocks. Vanilla Minecraft caps attack range at approximately 3 blocks; Reach allows the client to send interaction packets beyond that distance. It is one of the simplest combat modules and the most reliably detected by modern anti-cheat.

Category
Combat
Type
Range extension
Supported clients
Wurst, Meteor, LiquidBounce, Future, Raven, Aristois
Minecraft versions
All 1.21.x
Detection risk
Very high on protected servers
Last checked

What it does

Reach overrides the client-side distance check that normally blocks interaction with far targets. Configurable options:

  • Block reach — maximum distance for block placement and mining.
  • Entity reach — maximum distance for attacks and entity interaction.
  • Hitbox expansion — alternative mode that enlarges the target hitbox instead of extending distance.

Client support

Client Status Notes
Wurst Yes Block and entity reach configured separately
Meteor Yes Includes hitbox expansion mode
LiquidBounce Yes Fine-grained reach control
Future Yes Runtime injection implementation
Raven Yes Combat module group
Aristois Yes Standalone client implementation

Server compatibility

  • HypixelRestricted. Position validation flags any attack beyond 3.0 blocks. Extremely high ban risk.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel validates attack distance server-side.

Detection behavior

Reach is detectable because the client sends attack packets that violate the server's own range validation. Anti-cheat systems compare:

  • Player position vs target position at the moment of the attack packet.
  • Hit registration distance against the vanilla cap.
  • Consistency — humans occasionally hit at slightly under 3 blocks, but not at 4 or 5.

Reach values of 3.0 – 3.2 are the most commonly used to stay close to vanilla. Values above 3.5 are flagged on most protected servers. Reach has no safe configuration on servers with modern position validation.

Known limitations

  • Server lag can cause legitimate hits at slightly extended range, which some anti-cheat systems tolerate.
  • Hitbox expansion is detectable separately from raw reach.
  • Combining Reach with KillAura amplifies detection — both modules send attacks outside vanilla parameters.

Related modules

  • KillAura — auto-attacks targets within range.
  • AimBot — rotates camera toward targets.
  • Criticals — forces critical hits.
  • Velocity — reduces knockback.

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