AutoSoup
AutoSoup automatically consumes soup (in legacy PvP contexts) or healing potions when the player's health drops below a configured threshold. It is a legacy module from the 1.8 PvP era, where mushroom soup instantly restored health in certain game modes.
- Category
- Player
- Type
- Auto-consumption
- Supported clients
- LiquidBounce, Raven XD, legacy clients
- Minecraft versions
- Legacy 1.8, partial on modern releases
- Detection risk
- High on protected servers
- Last checked
What it does
AutoSoup monitors the player's health. When health drops below the threshold, it selects a soup or potion from the hotbar and uses it. Configurable options:
- Health threshold — health value that triggers the module.
- Item type — soup, potion, or custom item.
- Delay — time between uses.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | No | Not provided as a standalone module |
| Meteor | No | Not provided |
| LiquidBounce | Yes | Legacy support and modern potion handling |
| Raven XD | Yes | Legacy 1.8 PvP-focused client |
Server compatibility
- Hypixel — Restricted. Consumption timing is validated.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel validates item-use rate.
Detection behavior
Detection focuses on item-use patterns:
- Instant reaction to damage. Human reaction time is measurable; AutoSoup responds within one tick.
- Consumption rate. Soup consumption at exactly the health threshold is unusual.
- Inventory switching. Fast hotbar switching to reach soup is a detection signal.
Known limitations
- AutoSoup is specific to legacy game modes with instant-heal soup. Modern Minecraft does not use soup this way.
- Modern clients rarely ship AutoSoup because potion mechanics replaced soup-based healing.
- Requires the correct item in inventory; without soup or potions AutoSoup does nothing.
Related modules
- Regen — accelerated health regeneration.
- AntiFall — fall damage prevention.
- NoHurtCam — remove damage camera tilt.
- Velocity — reduce knockback.
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