AutoSoup

AutoSoup automatically consumes soup (in legacy PvP contexts) or healing potions when the player's health drops below a configured threshold. It is a legacy module from the 1.8 PvP era, where mushroom soup instantly restored health in certain game modes.

Category
Player
Type
Auto-consumption
Supported clients
LiquidBounce, Raven XD, legacy clients
Minecraft versions
Legacy 1.8, partial on modern releases
Detection risk
High on protected servers
Last checked

What it does

AutoSoup monitors the player's health. When health drops below the threshold, it selects a soup or potion from the hotbar and uses it. Configurable options:

  • Health threshold — health value that triggers the module.
  • Item type — soup, potion, or custom item.
  • Delay — time between uses.

Client support

Client Status Notes
Wurst No Not provided as a standalone module
Meteor No Not provided
LiquidBounce Yes Legacy support and modern potion handling
Raven XD Yes Legacy 1.8 PvP-focused client

Server compatibility

  • HypixelRestricted. Consumption timing is validated.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel validates item-use rate.

Detection behavior

Detection focuses on item-use patterns:

  • Instant reaction to damage. Human reaction time is measurable; AutoSoup responds within one tick.
  • Consumption rate. Soup consumption at exactly the health threshold is unusual.
  • Inventory switching. Fast hotbar switching to reach soup is a detection signal.

Known limitations

  • AutoSoup is specific to legacy game modes with instant-heal soup. Modern Minecraft does not use soup this way.
  • Modern clients rarely ship AutoSoup because potion mechanics replaced soup-based healing.
  • Requires the correct item in inventory; without soup or potions AutoSoup does nothing.

Related modules

  • Regen — accelerated health regeneration.
  • AntiFall — fall damage prevention.
  • NoHurtCam — remove damage camera tilt.
  • Velocity — reduce knockback.

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