NoHurtCam

NoHurtCam removes the camera tilt that vanilla Minecraft applies when the player takes damage. The tilt is a visual effect only — it does not change damage, health, or any game state. Removing it keeps the camera stable during PvP and makes aiming easier.

Category
Player
Type
Camera effect removal
Supported clients
Wurst, Meteor, LiquidBounce, Aristois, Raven
Minecraft versions
All 1.21.x
Detection risk
Very low
Last checked

What it does

NoHurtCam disables the hurt-shake rendering that vanilla Minecraft applies when the player takes damage. It has no configuration options in most clients — it is either on or off.

Client support

Client Status Notes
Wurst Yes Toggle on/off
Meteor Yes Standalone module
LiquidBounce Yes Included in visual modules
Aristois Yes Multi-version support
Raven Yes Player category module

Server compatibility

  • HypixelLow risk. Client-side only; not detectable and not explicitly prohibited.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftLow risk. Client-side only.

Detection behavior

NoHurtCam operates entirely on the client rendering pipeline. It does not send packets, modify movement, or change any server-visible state. Server-side detection is not possible. Some servers list modified camera behavior as a prohibited client feature, but this is rarely enforced for a rendering-only change.

Known limitations

  • NoHurtCam does not remove other camera effects such as nausea, blindness, or liquid blur (see other visual modules).
  • Some resource packs override the hurt-shake behavior, in which case NoHurtCam has no additional effect.

Related modules

  • AntiFall — fall damage prevention.
  • Regen — accelerated health regeneration.
  • AutoSoup — automatic consumption.
  • Velocity — reduce knockback.

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