NoHurtCam
NoHurtCam removes the camera tilt that vanilla Minecraft applies when the player takes damage. The tilt is a visual effect only — it does not change damage, health, or any game state. Removing it keeps the camera stable during PvP and makes aiming easier.
- Category
- Player
- Type
- Camera effect removal
- Supported clients
- Wurst, Meteor, LiquidBounce, Aristois, Raven
- Minecraft versions
- All 1.21.x
- Detection risk
- Very low
- Last checked
What it does
NoHurtCam disables the hurt-shake rendering that vanilla Minecraft applies when the player takes damage. It has no configuration options in most clients — it is either on or off.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Toggle on/off |
| Meteor | Yes | Standalone module |
| LiquidBounce | Yes | Included in visual modules |
| Aristois | Yes | Multi-version support |
| Raven | Yes | Player category module |
Server compatibility
- Hypixel — Low risk. Client-side only; not detectable and not explicitly prohibited.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Low risk. Client-side only.
Detection behavior
NoHurtCam operates entirely on the client rendering pipeline. It does not send packets, modify movement, or change any server-visible state. Server-side detection is not possible. Some servers list modified camera behavior as a prohibited client feature, but this is rarely enforced for a rendering-only change.
Known limitations
- NoHurtCam does not remove other camera effects such as nausea, blindness, or liquid blur (see other visual modules).
- Some resource packs override the hurt-shake behavior, in which case NoHurtCam has no additional effect.
Related modules
- AntiFall — fall damage prevention.
- Regen — accelerated health regeneration.
- AutoSoup — automatic consumption.
- Velocity — reduce knockback.
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