Movement Cheats for Minecraft

Modules that change how your character moves. Each entry documents client support, version compatibility, and known server-side detection behavior.

Movement category overview

Movement modules change player physics and locomotion. The six tracked modules are Speed (increased movement), Fly (survival flight), BHop (bunny-hop pattern), Step (auto-climb blocks), LongJump (extended jumps), and NoSlowdown (remove item-use slowdown). Server anti-cheat systems are generally more sensitive to movement modules than to visual ones.

Movement Modules

Client Compatibility

Module Wurst Meteor LiquidBounce Aristois
Speed Yes Yes Yes Yes
Fly Yes Yes Yes Yes
BHop Yes Yes Yes Yes
Step Yes Yes Yes Yes
LongJump No Yes Yes No
NoSlowdown Yes Yes Yes Yes

Frequently Asked Questions

Which movement module is safest on servers?

Step and NoSlowdown are generally the least detectable because they produce minimal server-side discrepancies. Fly and Speed with high multipliers are the most detectable.

Can movement modules be combined?

Yes. Speed and BHop are commonly combined. LongJump and Speed are also combined for large gaps. Some combinations increase detection risk substantially.

Why does Fly trigger anti-cheat?

Fly creates movement patterns that are impossible in vanilla Minecraft. Server-side validation checks for airborne states, Y-coordinate changes, and movement velocity that vanilla does not allow.

Do movement modules work in the Nether or End?

Yes, but behavior may differ. Some server anti-cheat systems have separate checks for different dimensions. The End's elytra mechanics can interfere with some Fly modes.

Explore Other Categories

Combat, Visual, World, Player, and Misc modules documented with the same structure.

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