BHop

BHop automatically performs a bunny-hop — a jump immediately on landing — while the player is moving. In vanilla Minecraft, sprinting while jumping preserves momentum; BHop automates this so the player maintains continuous forward motion without manually pressing the jump key.

Category
Movement
Type
Jump automation
Supported clients
Wurst, Meteor, LiquidBounce, Future, Raven
Minecraft versions
All 1.21.x
Detection risk
High on protected servers
Last checked

What it does

BHop monitors the player's grounded state and movement input. When the player is moving and lands, it triggers a jump immediately. Configurable options:

  • Mode — Auto-jump, momentum-based, or timer-based.
  • Speed multiplier — combined with Speed for increased velocity.
  • Only while moving — restrict BHop to active movement input.

Client support

Client Status Notes
Wurst Yes Auto-jump with movement detection
Meteor Yes Mode selection
LiquidBounce Yes Multiple BHop algorithms
Future Yes Runtime injection implementation
Raven Yes Movement category module

Server compatibility

  • HypixelRestricted. Jump timing anomalies are flagged.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel flags continuous jumping patterns.

Detection behavior

BHop is detectable because of the regularity of the jump pattern:

  • Perfectly timed jumps. Vanilla players do not jump at exactly the same tick interval on every landing.
  • Continuous airborne state. Sustained jumping creates a movement profile unusual for vanilla players.
  • Speed gain from jumps. BHop combined with Speed produces a compound velocity increase that violates vanilla physics.

Known limitations

  • Some servers disable sprint-jump momentum to break BHop.
  • Randomized jump timing reduces but does not eliminate detection.
  • BHop combined with Speed and Fly produces an obvious movement signature.

Related modules

  • Speed — velocity multiplier.
  • Fly — airborne movement.
  • LongJump — extended jump distance.
  • Step — auto-climb blocks.

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