BHop
BHop automatically performs a bunny-hop — a jump immediately on landing — while the player is moving. In vanilla Minecraft, sprinting while jumping preserves momentum; BHop automates this so the player maintains continuous forward motion without manually pressing the jump key.
- Category
- Movement
- Type
- Jump automation
- Supported clients
- Wurst, Meteor, LiquidBounce, Future, Raven
- Minecraft versions
- All 1.21.x
- Detection risk
- High on protected servers
- Last checked
What it does
BHop monitors the player's grounded state and movement input. When the player is moving and lands, it triggers a jump immediately. Configurable options:
- Mode — Auto-jump, momentum-based, or timer-based.
- Speed multiplier — combined with Speed for increased velocity.
- Only while moving — restrict BHop to active movement input.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Auto-jump with movement detection |
| Meteor | Yes | Mode selection |
| LiquidBounce | Yes | Multiple BHop algorithms |
| Future | Yes | Runtime injection implementation |
| Raven | Yes | Movement category module |
Server compatibility
- Hypixel — Restricted. Jump timing anomalies are flagged.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel flags continuous jumping patterns.
Detection behavior
BHop is detectable because of the regularity of the jump pattern:
- Perfectly timed jumps. Vanilla players do not jump at exactly the same tick interval on every landing.
- Continuous airborne state. Sustained jumping creates a movement profile unusual for vanilla players.
- Speed gain from jumps. BHop combined with Speed produces a compound velocity increase that violates vanilla physics.
Known limitations
- Some servers disable sprint-jump momentum to break BHop.
- Randomized jump timing reduces but does not eliminate detection.
- BHop combined with Speed and Fly produces an obvious movement signature.
Related modules
- Speed — velocity multiplier.
- Fly — airborne movement.
- LongJump — extended jump distance.
- Step — auto-climb blocks.
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