LongJump
LongJump extends the horizontal distance the player covers during a jump by applying additional velocity after takeoff. It is commonly used to cross gaps that are not traversable in vanilla and to reach areas that would otherwise require bridging.
- Category
- Movement
- Type
- Jump extension
- Supported clients
- Meteor, LiquidBounce, Future
- Minecraft versions
- All 1.21.x
- Detection risk
- High on protected servers
- Last checked
What it does
LongJump monitors the player's jump state. When the player leaves the ground, it applies a horizontal velocity boost. Configurable options:
- Multiplier — velocity multiplier applied after takeoff.
- Mode — single boost, continuous boost, or per-tick velocity override.
- Auto-jump — automatically jump before applying the boost.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | No | Not provided as a standalone module |
| Meteor | Yes | Multiplier and mode selection |
| LiquidBounce | Yes | Multiple boost algorithms |
| Future | Yes | Runtime injection implementation |
Server compatibility
- Hypixel — Restricted. Movement speed during airborne is validated.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel validates airborne velocity changes.
Detection behavior
Anti-cheat checks for LongJump focus on:
- Airborne velocity deltas. In vanilla, air velocity only decreases. Any increase is a signal.
- Distance covered per jump. Jumps beyond the vanilla maximum are flagged.
- Consistency. LongJump produces identical jump distances; human jumps vary.
Known limitations
- High multipliers produce movement that triggers anti-cheat instantly.
- LongJump uses fall damage mechanics differently on some servers.
- Combined with Speed and BHop, LongJump produces a compound movement profile that is trivially detected.
Related modules
- Speed — velocity multiplier.
- Fly — airborne movement.
- BHop — bunny-hop pattern.
- Step — auto-climb blocks.
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