Speed
Speed increases the player's movement velocity beyond the vanilla sprint speed. On protected servers, Speed is one of the most heavily monitored modules because movement speed is trivially validated server-side.
- Category
- Movement
- Type
- Velocity modifier
- Supported clients
- Wurst, Meteor, LiquidBounce, Future, Aristois, Raven
- Minecraft versions
- All 1.21.x
- Detection risk
- High on protected servers
- Last checked
What it does
Speed multiplies the player's movement vector each tick, or applies a custom movement algorithm. Configurable options:
- Multiplier — velocity multiplier, usually 1.2× to 2.0×.
- Mode — Strafe, BHop, Vanilla, YPort, or client-specific modes.
- Timer — client-side tick acceleration (causes desync, high detection).
- Only on ground — restrict Speed to grounded movement.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Multiplier and mode selection |
| Meteor | Yes | Configurable movement algorithm |
| LiquidBounce | Yes | Many legacy and modern modes |
| Future | Yes | Runtime injection implementation |
| Aristois | Yes | Multi-version support |
| Raven | Yes | Movement category module |
Server compatibility
- Hypixel — Restricted. Server-side speed validation catches multipliers above ~1.2×.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel validates movement speed per tick.
Detection behavior
Anti-cheat systems monitor:
- Movement speed per tick. Vanilla sprint speed has a strict upper bound.
- Consistency of speed. Humans vary their speed naturally; Speed modules produce constant velocity.
- Client-side timer. Timer mode multiplies ticks and produces obvious desync that shows up in movement packets.
Speed modes that mimic vanilla movement (Strafe, BHop with careful tuning) are less detectable than Timer modes. Multipliers above 1.5× are flagged almost immediately.
Known limitations
- Server-side lag compensation can reject Speed entirely if the server runs strict checks.
- Speed combined with Fly produces an obvious movement profile.
- Timer mode desyncs the client clock and can cause hit registration errors.
Related modules
- Fly — airborne movement.
- BHop — bunny-hop pattern.
- Step — auto-climb blocks.
- LongJump — extended jump distance.
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