Speed

Speed increases the player's movement velocity beyond the vanilla sprint speed. On protected servers, Speed is one of the most heavily monitored modules because movement speed is trivially validated server-side.

Category
Movement
Type
Velocity modifier
Supported clients
Wurst, Meteor, LiquidBounce, Future, Aristois, Raven
Minecraft versions
All 1.21.x
Detection risk
High on protected servers
Last checked

What it does

Speed multiplies the player's movement vector each tick, or applies a custom movement algorithm. Configurable options:

  • Multiplier — velocity multiplier, usually 1.2× to 2.0×.
  • Mode — Strafe, BHop, Vanilla, YPort, or client-specific modes.
  • Timer — client-side tick acceleration (causes desync, high detection).
  • Only on ground — restrict Speed to grounded movement.

Client support

Client Status Notes
Wurst Yes Multiplier and mode selection
Meteor Yes Configurable movement algorithm
LiquidBounce Yes Many legacy and modern modes
Future Yes Runtime injection implementation
Aristois Yes Multi-version support
Raven Yes Movement category module

Server compatibility

  • HypixelRestricted. Server-side speed validation catches multipliers above ~1.2×.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel validates movement speed per tick.

Detection behavior

Anti-cheat systems monitor:

  • Movement speed per tick. Vanilla sprint speed has a strict upper bound.
  • Consistency of speed. Humans vary their speed naturally; Speed modules produce constant velocity.
  • Client-side timer. Timer mode multiplies ticks and produces obvious desync that shows up in movement packets.

Speed modes that mimic vanilla movement (Strafe, BHop with careful tuning) are less detectable than Timer modes. Multipliers above 1.5× are flagged almost immediately.

Known limitations

  • Server-side lag compensation can reject Speed entirely if the server runs strict checks.
  • Speed combined with Fly produces an obvious movement profile.
  • Timer mode desyncs the client clock and can cause hit registration errors.

Related modules

  • Fly — airborne movement.
  • BHop — bunny-hop pattern.
  • Step — auto-climb blocks.
  • LongJump — extended jump distance.

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