Step
Step automatically climbs blocks up to a configurable height without requiring a jump. In vanilla, players can step up single blocks but must jump for taller obstacles. Step extends this to arbitrary heights.
- Category
- Movement
- Type
- Auto-climb
- Supported clients
- Wurst, Meteor, LiquidBounce, Aristois, Future
- Minecraft versions
- All 1.21.x
- Detection risk
- Low to moderate
- Last checked
What it does
Step modifies the client-side step height — the maximum block height the player can walk up without jumping. Vanilla default is 0.6 blocks. Step can raise this to any value. Configurable options:
- Height — maximum step height in blocks.
- Mode — instant step, smoothed, or packet-based.
- Reverse — automatically step down.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Configurable height |
| Meteor | Yes | Instant and smoothed modes |
| LiquidBounce | Yes | Multiple step implementations |
| Aristois | Yes | Multi-version support |
| Future | Yes | Runtime injection implementation |
Server compatibility
- Hypixel — Restricted. Step heights above 1 block may be flagged.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel validates position changes per tick.
Detection behavior
Step is generally less detectable than Speed or Fly because the movement it produces is close to vanilla. Detection focuses on:
- Step height beyond vanilla. Climbing more than one block without a jump is unusual.
- Position deltas. Sudden Y changes without a corresponding jump packet.
Step heights up to 1.5 blocks are rarely flagged. Heights above 2 blocks draw attention on servers with position validation.
Known limitations
- Step does not work on non-solid blocks or fluids.
- Some servers reset step height on login, requiring re-application.
- Step combined with Speed creates movement that is easier to detect than either module alone.
Related modules
- Speed — velocity multiplier.
- Fly — airborne movement.
- BHop — bunny-hop pattern.
- NoSlowdown — remove item-use slowdown.
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