Step

Step automatically climbs blocks up to a configurable height without requiring a jump. In vanilla, players can step up single blocks but must jump for taller obstacles. Step extends this to arbitrary heights.

Category
Movement
Type
Auto-climb
Supported clients
Wurst, Meteor, LiquidBounce, Aristois, Future
Minecraft versions
All 1.21.x
Detection risk
Low to moderate
Last checked

What it does

Step modifies the client-side step height — the maximum block height the player can walk up without jumping. Vanilla default is 0.6 blocks. Step can raise this to any value. Configurable options:

  • Height — maximum step height in blocks.
  • Mode — instant step, smoothed, or packet-based.
  • Reverse — automatically step down.

Client support

Client Status Notes
Wurst Yes Configurable height
Meteor Yes Instant and smoothed modes
LiquidBounce Yes Multiple step implementations
Aristois Yes Multi-version support
Future Yes Runtime injection implementation

Server compatibility

  • HypixelRestricted. Step heights above 1 block may be flagged.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Sentinel validates position changes per tick.

Detection behavior

Step is generally less detectable than Speed or Fly because the movement it produces is close to vanilla. Detection focuses on:

  • Step height beyond vanilla. Climbing more than one block without a jump is unusual.
  • Position deltas. Sudden Y changes without a corresponding jump packet.

Step heights up to 1.5 blocks are rarely flagged. Heights above 2 blocks draw attention on servers with position validation.

Known limitations

  • Step does not work on non-solid blocks or fluids.
  • Some servers reset step height on login, requiring re-application.
  • Step combined with Speed creates movement that is easier to detect than either module alone.

Related modules

  • Speed — velocity multiplier.
  • Fly — airborne movement.
  • BHop — bunny-hop pattern.
  • NoSlowdown — remove item-use slowdown.

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