FallProtection
FallProtection prevents fall damage by placing a block beneath the player before impact. It is functionally similar to AntiFall in the Player category, but the implementation approach is different: FallProtection uses block placement rather than packet manipulation.
- Category
- World
- Type
- Fall damage prevention
- Supported clients
- Wurst, Meteor, LiquidBounce, Boze
- Minecraft versions
- All 1.21.x
- Detection risk
- Moderate to high
- Last checked
What it does
FallProtection monitors the player's fall distance and velocity. When a landing is imminent, it selects a block from the hotbar and places it directly below the player. Configurable options:
- Trigger distance — fall distance required to activate.
- Block type — which hotbar slot to use.
- Anti-void — activate below a certain Y level.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | Yes | Configurable trigger distance |
| Meteor | Yes | Multiple activation modes |
| LiquidBounce | Yes | Includes AntiVoid |
| Boze | Yes | Anarchy-focused implementation |
Server compatibility
- Hypixel — Restricted. Placement timing is validated.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Sentinel validates placement.
Detection behavior
FallProtection is detectable because:
- Placement timing. Placing a block in the exact tick before landing is unusual.
- Rotation inconsistency. Vanilla requires facing a block to place it; FallProtection may place without rotation.
- Landing without damage. Fall damage absence after a large fall is a strong signal.
Packet-based AntiFall (in the Player category) is often less detectable than block-placement FallProtection because it does not produce placement packets.
Known limitations
- Requires blocks in inventory; without material FallProtection does nothing.
- Server lag can cause placement to miss the timing window.
- Anti-void protection is often blocked by servers that detect void placements.
Related modules
- AntiFall — packet-based fall damage prevention.
- Scaffold — automatic bridging.
- Fly — airborne movement.
- Speed — faster movement.
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