AntiAFK

AntiAFK performs periodic actions to prevent Minecraft servers from detecting the player as AFK and kicking them. Common actions include small movements, camera rotations, jumps, or chat messages — anything that resets the server's AFK timer.

Category
Misc
Type
AFK prevention
Supported clients
Wurst, Meteor, LiquidBounce, Aristois, Boze
Minecraft versions
All 1.21.x
Detection risk
Low to moderate
Last checked

What it does

AntiAFK sends periodic inputs that mimic player activity. Configurable options:

  • Action type — jump, look around, walk in place, sneak, or chat.
  • Interval — time between actions in seconds or minutes.
  • Randomization — randomize timing to avoid pattern detection.
  • Only when idle — activate only if no manual input is detected.

Client support

Client Status Notes
Wurst Yes Multiple action types
Meteor Yes Configurable actions and intervals
LiquidBounce Yes Randomization support
Aristois Yes Multi-version support
Boze Yes Anarchy-focused implementation

Server compatibility

  • HypixelRestricted. Simple AFK patterns are flagged; randomization helps.
  • 2b2tPermitted. No anti-cheat; queue management is separate.
  • CubeCraftRestricted. AFK detection includes pattern analysis.

Detection behavior

Anti-AFK detection is based on:

  • Action regularity. Periodic jumps at exactly the same interval are obviously automated.
  • Absence of response to events. Players who do not react to nearby entities or chat may still be flagged.
  • Pattern history. Long-term AFK behavior is logged by some servers.

Randomized AntiAFK with varied intervals and mixed actions is much less detectable than fixed-interval jumping.

Known limitations

  • Some servers kick for AFK based on inactivity in chat or interactive gameplay, not just movement.
  • AntiAFK does not prevent kicks for other reasons (queue timeouts, plugin rules).
  • Actions must be legal — swimming in place or jumping in lava would still cause damage.

Related modules

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