FriendFinder
FriendFinder scans the client's render distance for players whose usernames appear on a configured friend list. When a match is found, the module displays a notification, plays a sound, or highlights the player on the HUD. It is a utility module for players on large servers who want to know when acquaintances appear nearby.
- Category
- Misc
- Type
- Player alert
- Supported clients
- Meteor, LiquidBounce, Boze
- Minecraft versions
- All 1.21.x
- Detection risk
- Very low
- Last checked
What it does
FriendFinder monitors player entities in render distance and compares their usernames against a stored list. Configurable options:
- Friend list — usernames to monitor.
- Alert mode — chat message, sound, or HUD notification.
- Highlight — optionally color-code friends in ESP or NameTags.
Client support
| Client | Status | Notes |
|---|---|---|
| Wurst | No | Not provided as a standalone module |
| Meteor | Yes | Friend list with alerts and HUD integration |
| LiquidBounce | Yes | Configurable alert methods |
| Boze | Yes | Anarchy-focused implementation |
Server compatibility
- Hypixel — Restricted. Client-side, not detectable.
- 2b2t — Permitted. No anti-cheat active.
- CubeCraft — Restricted. Client-side, not detectable.
Detection behavior
FriendFinder operates entirely on client-side entity data. No packets reach the server. Server-side detection is not possible. The only exposure risk is visual — if a stream or screenshot shows the alert notification, viewers may notice the module in use.
Known limitations
- Friend list matches are case-sensitive and require exact username input.
- Alerts only fire for players within render distance.
- Some servers hide player names for invisible players, in which case FriendFinder cannot detect them.
Related modules
- ESP — entity highlight boxes.
- NameTags — enhanced player nameplates.
- AntiAFK — prevent AFK kick.
- FPSBoost — performance improvements.
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