FriendFinder

FriendFinder scans the client's render distance for players whose usernames appear on a configured friend list. When a match is found, the module displays a notification, plays a sound, or highlights the player on the HUD. It is a utility module for players on large servers who want to know when acquaintances appear nearby.

Category
Misc
Type
Player alert
Supported clients
Meteor, LiquidBounce, Boze
Minecraft versions
All 1.21.x
Detection risk
Very low
Last checked

What it does

FriendFinder monitors player entities in render distance and compares their usernames against a stored list. Configurable options:

  • Friend list — usernames to monitor.
  • Alert mode — chat message, sound, or HUD notification.
  • Highlight — optionally color-code friends in ESP or NameTags.

Client support

Client Status Notes
Wurst No Not provided as a standalone module
Meteor Yes Friend list with alerts and HUD integration
LiquidBounce Yes Configurable alert methods
Boze Yes Anarchy-focused implementation

Server compatibility

  • HypixelRestricted. Client-side, not detectable.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Client-side, not detectable.

Detection behavior

FriendFinder operates entirely on client-side entity data. No packets reach the server. Server-side detection is not possible. The only exposure risk is visual — if a stream or screenshot shows the alert notification, viewers may notice the module in use.

Known limitations

  • Friend list matches are case-sensitive and require exact username input.
  • Alerts only fire for players within render distance.
  • Some servers hide player names for invisible players, in which case FriendFinder cannot detect them.

Related modules

  • ESP — entity highlight boxes.
  • NameTags — enhanced player nameplates.
  • AntiAFK — prevent AFK kick.
  • FPSBoost — performance improvements.

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