NameTags

NameTags enhances the vanilla player nameplate with additional information rendered above the entity: distance, health, armor tier, held item, or custom labels. It is one of the least intrusive visual modules and is rarely the subject of anti-cheat attention.

Category
Visual
Type
Nameplate enhancement
Supported clients
Wurst, Meteor, LiquidBounce, Aristois, Raven
Minecraft versions
All 1.21.x
Detection risk
Very low
Last checked

What it does

NameTags re-renders the nameplate attached to player entities and can add extra lines of information. Configurable options:

  • Distance — display the player's distance in blocks.
  • Health — show current health as a numeric value or bar.
  • Gear — show armor tier, held item, or weapon type.
  • Render through walls — display nameplates for players hidden by terrain.
  • Custom colors — per-friend or per-enemy color coding.

Client support

Client Status Notes
Wurst Yes Distance, health, and gear
Meteor Yes Modular display with all fields toggleable
LiquidBounce Yes Custom formatting
Aristois Yes Multi-version support
Raven Yes Visual category module

Server compatibility

  • HypixelRestricted. Nameplate modifications are against server rules but are client-side.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Client-side, not detectable.

Detection behavior

NameTags renders on the client only. No packets are sent, so server-side detection is not possible. The main risk is visual — screenshots and streams showing modified nameplates can lead to bans based on rule violations.

Known limitations

  • Nameplate rendering distance is limited by the client's entity render distance.
  • Rendering through walls can be visually cluttered in crowded areas.
  • Some game modes hide vanilla nameplates server-side, limiting NameTags effectiveness.

Related modules

  • ESP — entity highlight boxes.
  • Tracers — lines toward entities.
  • Chams — colored entity rendering.
  • FriendFinder — locate players on a friend list.

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