Chams

Chams (short for "chameleon") renders entities with custom materials — solid colors, glowing overlays, or custom textures — that remain visible through walls. It is a stronger visual alternative to ESP because the entity model itself is re-rendered instead of being outlined.

Category
Visual
Type
Entity re-rendering
Supported clients
Meteor, LiquidBounce, Raven
Minecraft versions
All 1.21.x
Detection risk
Very low
Last checked

What it does

Chams overrides the material used to render an entity's model. Configurable options:

  • Mode — flat color, outline, wireframe, or textured.
  • Category colors — separate colors for players, friends, hostile mobs, passive mobs.
  • Depth test — whether the overlay renders through walls or only when visible.
  • Opacity — transparency level of the material.

Client support

Client Status Notes
Wurst No Not provided as a standalone module
Meteor Yes Multiple rendering modes
LiquidBounce Yes Advanced material control
Raven Yes Visual category module

Server compatibility

  • HypixelRestricted. Prohibited by server rules, not detectable.
  • 2b2tPermitted. No anti-cheat active.
  • CubeCraftRestricted. Client-side, not detectable.

Detection behavior

Chams renders on the client only. No packets reach the server, so server-side detection is not possible. It is functionally identical to ESP from a detection standpoint; the difference is the rendering style.

Known limitations

  • Custom shaders can conflict with Chams rendering.
  • High entity density makes the overlay visually confusing.
  • Some clients no longer ship Chams due to Minecraft rendering pipeline changes in 1.21.5+.

Related modules

  • ESP — entity highlight boxes.
  • Tracers — lines toward entities.
  • NameTags — enhanced player nameplates.
  • X-Ray — reveal ores through blocks.

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